Commit Graph

164 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
1079e7930b Run format_all.sh. 2017-10-10 10:22:40 +02:00
Hans-Kristian Arntzen
aab3107a3f Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias. 2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
98b91e52f4 Run format_all.sh. 2017-09-29 10:52:04 +02:00
Hans-Kristian Arntzen
84f8c9935b Declare work group size constants in HLSL and MSL.
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
153fed031d Add basic support for StorageClassStorageBuffer.
Needs more testing, but seems to work.
2017-09-28 13:29:57 +02:00
Bill Hollings
1e84a379ff Fix issue #245: assignment of flattened input struct.
Emit input struct assignment by assigning member by member from stage_in struct.
Map qualified member name from pointer type, not base type.
Add Comiler::expression_type_id() function, similar to expression_type().
2017-08-12 00:21:13 -04:00
Bill Hollings
77f5812c55 Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Hans-Kristian Arntzen
6cda7f120b Merge pull request #246 from KhronosGroup/fix-241
Unify vertex clip-coord fixups.
2017-08-11 12:42:10 +02:00
Bill Hollings
730257cf67 Merge upstream 2017-08-10 17:27:01 -04:00
Hans-Kristian Arntzen
bdfa97a1cf Unify vertex clip-coord fixups.
The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen
2abdc135c3 Declare undefined values up front.
They might potentially be used as part of OpStore in the SPIRV-Tools
inliner in some cases.

Implement these as declared variables but without any initializer.
2017-08-02 10:33:03 +02:00
Hans-Kristian Arntzen
c8d60914c4 Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
Bill Hollings
f591bc0d4a CompilerMSL enhancements.
Support BuiltInFragDepth.
Emit interface block for StorageClassUniformConstant.
Throw exception when output or fragment input structs contain matrix or array.
Dynamically created interface structs sorted by location number instead of alphabetically.
Add Compiler::is_array() function.
2017-06-30 19:10:46 -04:00
Hans-Kristian Arntzen
a1f5453519 Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00
Hans-Kristian Arntzen
3c404c456a Fix fallthrough warning. 2017-06-17 09:38:07 +02:00
Bill Hollings
1f83856366 CompilerMSL add support for MSL specialization function constants.
CompilerMSL add emit_custom_functions() function.
CompilerMSL restrict use of as_type<> cast to necessary conditions.
CompilerMSL refactor get_declared_struct_member_size() and
get_declared_struct_member_alignment() functions, and remove
unnecessary get_declared_type_size() functions.
Add test shaders-msl/vulkan/frag/spec-constant.vk.frag.
2017-06-15 15:24:22 -04:00
Bill Hollings
6f3381a5d3 Fixes from review of PR #190. 2017-06-01 16:29:39 -04:00
Bill Hollings
b41e1482c8 Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Bill Hollings
192bdc9516 CompilerMSL elide unused builtins from entry function input and output structs.
Add Compiler::has_active_builtin() function.
Update test reference shaders that included unused builtins.
2017-05-24 09:31:38 -04:00
Bill Hollings
d77de7ab80 CompilerMSL add support for MSL qualifiers on gl_ClipDistance and other array-based builtins. 2017-05-23 13:24:41 -04:00
Bill Hollings
0f97ffd8be Fix merge conflicts with upstream master, plus fixes from review of PR #186. 2017-05-23 10:44:10 -04:00
Hans-Kristian Arntzen
8d43908e66 Fix ternary statement. 2017-05-23 10:15:22 +02:00
Hans-Kristian Arntzen
91379fb0d0 Implement more sophisticated check for point_size. 2017-05-23 10:15:22 +02:00
Bill Hollings
a71c547b30 CompilerMSL remove pad_and_pack_uniform_structs option from both API and CLI tool. 2017-05-22 16:38:38 -04:00
Bill Hollings
542e8c37ad Edits resulting from review of PR #186. 2017-05-22 13:38:23 -04:00
Bill Hollings
d677e63860 Merge with upstream 2017-05-19 19:36:24 -04:00
Bill Hollings
8f6df770ce CompilerMSL map many GLSL functions to MSL functions.
Add bool members is_read and is_written to SPIRType::Image.
Output correct texture read/write access by marking whether textures
are read from and written to by the shader.
Override bitcast_glsl_op() to use Metal as_type<type> functions.
Add implementations of SPIR-V functions inverse(), degrees() & radians().
Map inverseSqrt() to rsqrt().
Map roundEven() to rint().
GLSL functions imageSize() and textureSize() map to equivalent
expression using MSL get_width() & get_height() functions.
Map several SPIR-V integer bitfield functions to MSL equivalents.
Map SPIR-V atomic functions to MSL equivalents.
Map texture packing and unpacking functions to MSL equivalents.
Refactor existing, and add new, image query functions.
Reorganize header lines into includes and pragmas.
Simplify type_to_glsl() logic.
Add MSL test case vert/functions.vert for added function implementations.
Add MSL test case comp/atomic.comp for added function implementations.
test_shaders.py use macOS compilation for MSL shader compilation validations.
2017-05-19 18:14:08 -04:00
Hans-Kristian Arntzen
f081fe1125 Fix separate sampler images in MSL. 2017-05-07 12:36:14 +02:00
Bill Hollings
561dc036f2 CompilerMSL round floating point tex coords for read() and tex array index. 2017-04-25 16:32:16 -04:00
Bill Hollings
012cb25b7d CompilerMSL remove option to flip fragment coordinates. 2017-04-25 11:25:50 -04:00
Bill Hollings
7703b746f7 CompilerMSL vectorless constructor uses vectorless attribute and resource bindings. 2017-04-04 16:38:17 -04:00
Hans-Kristian Arntzen
9bad477f16 Add vector-less IR construction to subclasses as well. 2017-04-01 16:08:19 +02:00
Robert Konrad
ec39647d92 Check for legal lod id
And avoid passing superfluous has_lod parameter.
2017-03-24 09:26:02 +01:00
Robert Konrad
3f74503aca Prefer plain texture2D in legacy es vertex shaders
WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen
61c31c6054 Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Bill Hollings
5ad73f33f5 MSL fixes from review of PR 134.
Remove unnecessary use of std:: prefix in spirv_msl.cpp.
Use typedef instead of #define.
spirv-cross deprecate --metal CLI option and replace with --msl option.
2017-03-19 21:06:21 -04:00
Bill Hollings
5550c87b1f CompilerMSL options access and UBO alignment test case.
CompilerMSL accesses options using same design pattern as CompilerGLSL and CompilerHLSL.
CompilerMSL support setting VA & rez binding specs via either constructor or compile() method overload.
CompilerMSL support single UBO packing and padding in single pass.
spriv_cross app (main.cpp) supports turning off UBO packing and padding via command line option.
Add MSL UBO alignment test shader.
2017-03-12 17:42:51 -04:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
a3546ebb54 spirv_msl only add padding structure members if required by member alignment. 2017-03-06 11:00:23 -05:00
Bill Hollings
5cb3ce96a7 spirv_msl pack MSL uniform struct members only when size warrants. 2017-03-02 17:57:26 -08:00
Bill Hollings
b332bae3c3 spirv_msl unpack packed MSL uniform struct members.
spirv_glsl add member_is_packed_type() and unpack_expression_type() functions.
2017-03-01 13:07:40 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Bill Hollings
92f12d1d29 CompilerMSL avoid including hidden variables as entry point function arguments. 2017-02-25 23:19:52 -05:00
Hans-Kristian Arntzen
eb5e09fa64 Run format_all.sh. 2017-02-23 19:33:14 +01:00
Hans-Kristian Arntzen
3c58bbbcbe Flatten varying structs outputs in legacy targets. 2017-02-22 20:17:58 +01:00
Bill Hollings
6159a61c95 CompilerMSL add support for texel buffers.
Compiler MSL support DimBuffer as image dimension.
CompilerMSL check texture coordinate result type dimension before adding swizzles.
Update MSL reference shaders affected by this update.
2017-02-09 12:14:30 -05:00
Hans-Kristian Arntzen
5dd7c04195 Merge branch 'master' of git://github.com/brenwill/SPIRV-Cross into pr-109 2017-02-05 10:59:44 +01:00
Hans-Kristian Arntzen
9cb8616c31 Do not use write/read counters for "global" parameters.
Fixes device const & SSBO issues.
2017-02-05 10:50:14 +01:00
Hans-Kristian Arntzen
4ca769b546 Merge branch 'msl_global-invocation-id' of git://github.com/Kangz/SPIRV-Cross into pr-105 2017-02-05 10:14:38 +01:00