Hans-Kristian Arntzen
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e8d5d71cad
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Add sampler buffer support to HLSL.
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2017-08-21 10:01:03 +02:00 |
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Hans-Kristian Arntzen
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945425eaa8
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Add some access chain tests.
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2017-08-15 10:23:04 +02:00 |
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Hans-Kristian Arntzen
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af2b233582
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Add test for ByteAddressBuffer vs. RWByteAddressBuffer.
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2017-08-15 09:39:45 +02:00 |
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Hans-Kristian Arntzen
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e2bb5b8959
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Add test for compute shader builtins.
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2017-08-15 09:35:23 +02:00 |
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Hans-Kristian Arntzen
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744d0405b0
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Preserve arguments with inout unless complete writes are made.
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2017-08-09 17:06:41 +02:00 |
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Hans-Kristian Arntzen
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cbcaca5a39
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Fix textureProj with shadow on GLSL.
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2017-07-31 10:05:32 +02:00 |
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Hans-Kristian Arntzen
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98c76eed69
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Declare specialization constants in HLSL.
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2017-07-29 22:13:27 +02:00 |
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Hans-Kristian Arntzen
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6ff9007311
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Fix unary enclosures.
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2017-07-24 10:17:19 +02:00 |
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Hans-Kristian Arntzen
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ecf56cff2b
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Add support for SM5.1 ConstantBuffer<T>.
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2017-06-30 10:34:21 +02:00 |
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Hans-Kristian Arntzen
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de33d89074
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Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
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2017-06-21 09:39:08 +02:00 |
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Hans-Kristian Arntzen
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620da7b943
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Add basic support for : register() declaration in HLSL.
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2017-06-17 10:15:32 +02:00 |
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Hans-Kristian Arntzen
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686ac6812b
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HLSL: Can pass down combined image samplers as arguments.
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2017-05-07 13:22:16 +02:00 |
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Hans-Kristian Arntzen
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59ad08429b
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HLSL: Add test for passing down separate image and samplers to functions.
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2017-05-07 12:53:51 +02:00 |
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Hans-Kristian Arntzen
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100e9d34b8
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HLSL: Basic support for separate image/samplers.
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2017-05-06 12:39:04 +02:00 |
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Hans-Kristian Arntzen
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851acf3712
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Avoid boolean mix in HLSL.
Update glslang travis checkout as boolean mix support was broken on that commit.
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2017-05-04 10:28:30 +02:00 |
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Hans-Kristian Arntzen
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17d88ca928
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Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
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2017-05-04 10:12:14 +02:00 |
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Robert Konrad
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bb9dbd4149
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Support texelFetch in HLSL
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2017-04-24 11:08:55 +02:00 |
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Robert Konrad
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7d8be83cb3
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Support shadow sampling in HLSL
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2017-04-21 17:52:04 +02:00 |
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Robert Konrad
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585339f3cd
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Test HLSL cube maps
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2017-04-21 14:55:01 +02:00 |
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Robert Konrad
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9020c48076
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Support and test 1D and 3D textures in HLSL4/5
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2017-04-21 14:05:17 +02:00 |
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Robert Konrad
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23d993546c
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Add texture sampling HLSL test
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2017-04-21 11:46:10 +02:00 |
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Robert Konrad
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1fb2315a35
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Add a test for HLSL matrix unrolling
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2017-04-03 11:42:36 +02:00 |
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Robert Konrad
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9fadd34afe
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Add new HLSL tests
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2017-03-24 15:41:20 +01:00 |
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Hans-Kristian Arntzen
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b8bda45802
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Add test case for interpolation qualifiers in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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447545311b
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Add test for input I/O blocks in fragment.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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e89b789af3
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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62df60ea3d
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Update vertex locations test to include I/O blocks.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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784a23b92a
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Add instancing test to HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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a4aa89e992
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Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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61c31c6054
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Make use of explicit locations in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Robert Konrad
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107a162f17
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Run HLSL tests on Travis
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2017-01-26 10:00:24 +01:00 |
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