Commit Graph

5 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
Hans-Kristian Arntzen
e1919744e9 Hack some constants in UE4 tests.
Need to make output 100% exact for MSVC and GCC libc testing, but they are 1 ULP
off when converting fp32 to string in some weird corner cases.
Roundtrip should be correct though, but that outside the scope of
SPIRV-Cross.
2019-10-28 11:20:41 +01:00
Hans-Kristian Arntzen
648dfa5070 MSL: Ensure stable output for access chain CFG workarounds.
We had output dependent on complex_continue being set, but setting that
flag was dependent on unordered_set declaration order. Make it invariant
to ordering and change the implementation so it knows about the new
temporary hoisting for access chains.
2019-10-28 10:57:51 +01:00
Hans-Kristian Arntzen
d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00
Lukas Hermanns
c236ca4572 Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00