2c90ea3acc
HLSL UAVs are a bit annoying because they can share block types, so reflection becomes rather awkward. Sometimes we will need to make some nasty fallbacks, so add a reflection interface which lets you query post-shader compile which names was actually declared in the shader. |
||
---|---|---|
.. | ||
bitcast_iadd.asm.comp | ||
bitcast_iequal.asm.comp | ||
bitcast_sar.asm.comp | ||
bitcast_sdiv.asm.comp | ||
bitcast_slr.asm.comp | ||
logical.asm.comp | ||
multiple-entry.asm.comp | ||
name-alias.asm.invalid.comp | ||
quantize.asm.comp | ||
specialization-constant-workgroup.asm.comp | ||
storage-buffer-basic.asm.comp |