17d88ca928
If we opt-in to it, PointSize can be ignored to avoid more annoying workarounds.
9 lines
82 B
GLSL
9 lines
82 B
GLSL
#version 310 es
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void main()
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{
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gl_Position = vec4(1.0);
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gl_PointSize = 10.0;
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}
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