SPIRV-Cross/reference
Chip Davis 1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
..
opt Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00
shaders Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00
shaders-hlsl Deal with OpSpecConstantOp used as array size. 2018-11-01 14:58:02 +01:00
shaders-hlsl-no-opt Update tests. 2018-11-01 11:23:48 +01:00
shaders-msl Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00
shaders-msl-no-opt MSL: Swizzle gathers on depth textures as well. 2018-10-03 11:47:13 -05:00
shaders-no-opt Update tests. 2018-11-01 11:23:48 +01:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00