SPIRV-Cross/reference/shaders
Chip Davis 1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
..
amd Remove some stale test files. 2018-04-27 10:33:27 +02:00
asm Update tests. 2018-11-01 11:23:48 +01:00
comp Update tests. 2018-11-01 11:23:48 +01:00
desktop-only Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Update tests for struct flattening. 2018-01-09 10:40:34 +01:00
tesc Expand the implementation of inherit_expression_dependencies. 2018-03-09 13:21:38 +01:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00