SPIRV-Cross/shaders
Chip Davis 1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
comp Add composite array test shaders for GLSL and HLSL as well. 2018-09-10 10:21:08 +02:00
desktop-only Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00