SPIRV-Cross/reference/opt/shaders/desktop-only/frag
Hans-Kristian Arntzen 4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
..
clip-cull-distance.desktop.frag Overhaul clip/cull distance support in GLSL. 2018-02-22 14:36:50 +01:00
control-dependent-in-branch.desktop.frag Handle control-dependent temporaries. 2018-03-12 17:34:54 +01:00
depth-greater-than.desktop.frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
depth-less-than.desktop.frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
dual-source-blending.desktop.frag Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
fp16.invalid.desktop.frag Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00
hlsl-uav-block-alias.asm.frag Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
image-ms.desktop.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
image-query.desktop.frag Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
in-block-qualifiers.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
layout-component.desktop.frag Support Component decoration in GLSL. 2018-09-10 12:13:26 +02:00
query-levels.desktop.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
query-lod.desktop.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
sampler-ms-query.desktop.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
texture-proj-shadow.desktop.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00