SPIRV-Cross/reference/shaders-ue4/asm/tese
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
ds-double-gl-in-deref.asm.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
ds-patch-input-fixes.asm.tese MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
ds-patch-inputs.asm.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
ds-texcoord-array.asm.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00