SPIRV-Cross/reference/shaders/vulkan/comp
Hans-Kristian Arntzen 2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
..
array-of-buffer-reference.nocompat.vk.comp.vk GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
buffer-reference.nocompat.vk.comp.vk GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
spec-constant-op-member-array.vk.comp Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-op-member-array.vk.comp.vk Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-work-group-size.vk.comp Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00
spec-constant-work-group-size.vk.comp.vk Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00
subgroups.nocompat.invalid.vk.comp.vk Add test shader for subgroup. 2018-04-11 10:29:47 +02:00