SPIRV-Cross/reference/shaders/desktop-only/frag
Hans-Kristian Arntzen 2ed171e525 GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Storage was in place already, so mostly just dealing with bitcasts and
constants.

Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
2019-01-30 15:45:24 +01:00
..
clip-cull-distance.desktop.frag Overhaul clip/cull distance support in GLSL. 2018-02-22 14:36:50 +01:00
control-dependent-in-branch.desktop.frag Handle control-dependent temporaries. 2018-03-12 17:34:54 +01:00
depth-greater-than.desktop.frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
depth-less-than.desktop.frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
dual-source-blending.desktop.frag Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
fp16.invalid.desktop.frag GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
hlsl-uav-block-alias.asm.frag Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
image-ms.desktop.frag Support ImageRead/Write on multisampled images. 2016-07-11 13:26:22 +02:00
image-query.desktop.frag Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
in-block-qualifiers.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
layout-component.desktop.frag Support Component decoration in GLSL. 2018-09-10 12:13:26 +02:00
query-levels.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
query-lod.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
sampler-ms-query.desktop.frag Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
texture-proj-shadow.desktop.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00