SPIRV-Cross/reference/shaders-msl/vert/read-from-row-major-array.vert
dan sinclair c4f3d4ae29 Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
This Cl updates the various dependencies and the test file outputs.
2020-07-22 23:03:11 -04:00

64 lines
1.6 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Block
{
float3x4 var[3][4];
};
struct main0_out
{
float v_vtxResult [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 a_position [[attribute(0)]];
};
static inline __attribute__((always_inline))
float compare_float(thread const float& a, thread const float& b)
{
return float(abs(a - b) < 0.0500000007450580596923828125);
}
static inline __attribute__((always_inline))
float compare_vec3(thread const float3& a, thread const float3& b)
{
float param = a.x;
float param_1 = b.x;
float param_2 = a.y;
float param_3 = b.y;
float param_4 = a.z;
float param_5 = b.z;
return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5);
}
static inline __attribute__((always_inline))
float compare_mat2x3(thread const float2x3& a, thread const float2x3& b)
{
float3 param = a[0];
float3 param_1 = b[0];
float3 param_2 = a[1];
float3 param_3 = b[1];
return compare_vec3(param, param_1) * compare_vec3(param_2, param_3);
}
vertex main0_out main0(main0_in in [[stage_in]], constant Block& _104 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = in.a_position;
float result = 1.0;
float2x3 param = transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy));
float2x3 param_1 = float2x3(float3(2.0, 6.0, -6.0), float3(0.0, 5.0, 5.0));
result *= compare_mat2x3(param, param_1);
out.v_vtxResult = result;
return out;
}