SPIRV-Cross/reference/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

38 lines
816 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO1
{
uint values1[1];
};
struct SSBO0
{
uint values0[1];
};
static inline __attribute__((always_inline))
void callee2(device SSBO1& v_14, thread float4& gl_FragCoord)
{
int _25 = int(gl_FragCoord.x);
v_14.values1[_25]++;
}
static inline __attribute__((always_inline))
void callee(device SSBO1& v_14, thread float4& gl_FragCoord, device SSBO0& v_35)
{
int _38 = int(gl_FragCoord.x);
v_35.values0[_38]++;
callee2(v_14, gl_FragCoord);
}
fragment void main0(device SSBO1& v_14 [[buffer(0), raster_order_group(0)]], device SSBO0& v_35 [[buffer(1), raster_order_group(0)]], float4 gl_FragCoord [[position]])
{
callee(v_14, gl_FragCoord, v_35);
}