SPIRV-Cross/reference/shaders-msl/asm/vert
2021-09-05 16:51:04 -04:00
..
clip-distance-plain-variable.asm.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
clip-distance-plain-variable.no-user-varying.asm.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
copy-memory-interface.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
extract-transposed-matrix-from-struct.asm.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
fake-builtin-input.asm.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
invariant.msl21.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packed-bool2-to-packed_uint2.asm.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packed-bool-to-uint.asm.vert MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
packing-test.asm.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-op-composite.asm.vert Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00
uint-vertex-id-instance-id.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00