13 lines
236 B
GLSL
13 lines
236 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in vec2 value;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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int i = floatBitsToInt(value.x);
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FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0);
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}
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