..
array-lut-no-loop-variable.frag
Disallow arrays and structs from becoming loop variables.
2018-03-07 14:54:11 +01:00
basic-color-3comp.sm30.frag
Add tests for previous fix
2018-09-11 20:57:56 +02:00
basic-color-3comp.sm50.frag
Add tests for previous fix
2018-09-11 20:57:56 +02:00
basic.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
bit-conversions.frag
Add new HLSL tests
2017-03-24 15:41:20 +01:00
boolean-mix.frag
Avoid boolean mix in HLSL.
2017-05-04 10:28:30 +02:00
builtins.frag
Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
2017-03-21 13:48:50 +01:00
bvec-operations.frag
Add new HLSL tests
2017-03-24 15:41:20 +01:00
clip-cull-distance.frag
Fix incorrect loop range.
2018-02-22 17:00:41 +01:00
combined-texture-sampler-parameter.frag
Fix compatibility with FXC.
2017-12-12 12:35:22 +01:00
combined-texture-sampler-shadow.frag
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
complex-expression-in-access-chain.frag
Register implied expression reads in OpLoad/OpAccessChain.
2019-01-04 14:56:12 +01:00
constant-composites.frag
Do not declare constant composites inline in HLSL.
2018-02-02 10:12:26 +01:00
control-dependent-in-branch.desktop.frag
Handle control-dependent temporaries.
2018-03-12 17:34:54 +01:00
demote-to-helper.frag
Support the SPV_EXT_demote_to_helper_invocation extension.
2019-07-17 09:12:22 -05:00
depth-greater-than.frag
Deal with depth_greater/depth_less qualifiers.
2018-11-12 10:35:36 +01:00
depth-less-than.frag
Deal with depth_greater/depth_less qualifiers.
2018-11-12 10:35:36 +01:00
dual-source-blending.frag
HLSL: Support dual-source blending.
2019-01-11 10:03:45 +01:00
early-fragment-test.frag
HLSL: Support early fragment tests attribute
2017-11-21 14:51:03 +01:00
for-loop-continue-control-flow.frag
Fall back to complex loop if non-trivial continue block is found.
2019-07-08 11:54:29 +02:00
fp16-packing.frag
Implement FP16 unpack/pack on HLSL.
2017-11-27 14:24:30 +01:00
front-facing.frag
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
image-query-selective.frag
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
image-query-uav.frag
HLSL: Implement image queries for UAV images.
2020-05-19 13:53:04 +02:00
image-query-uav.nonwritable-uav-texture.frag
HLSL: Implement image queries for UAV images.
2020-05-19 13:53:04 +02:00
image-query.frag
Add exhaustive image query to HLSL.
2017-09-20 10:00:13 +02:00
input-attachment-ms.frag
Implement subpass input support in HLSL.
2018-02-10 10:54:42 +01:00
input-attachment.frag
Implement subpass input support in HLSL.
2018-02-10 10:54:42 +01:00
io-block.frag
Add test for input I/O blocks in fragment.
2017-03-21 13:48:50 +01:00
legacy-tex-modifiers.sm30.frag
HLSL: Fix texProj in legacy HLSL.
2020-06-16 12:54:22 +02:00
lut-promotion.frag
Add some tests for LUT promotion.
2018-07-05 14:14:18 +02:00
matrix-input.frag
Only unroll matrices for vertex input.
2017-10-05 16:31:52 +02:00
mod.frag
Stamp out all variants for mod().
2017-10-06 13:21:42 +02:00
mrt.frag
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
no-return2.frag
Add some tests for no stage inputs or outputs in HLSL.
2017-03-21 13:48:50 +01:00
no-return.frag
Add some tests for no stage inputs or outputs in HLSL.
2017-03-21 13:48:50 +01:00
nonuniform-qualifier.nonuniformresource.sm51.frag
Roll dependencies.
2022-01-05 14:56:01 +01:00
partial-write-preserve.frag
Preserve arguments with inout unless complete writes are made.
2017-08-09 17:06:41 +02:00
pixel-interlock-ordered.sm51.fxconly.frag
Support the SPV_EXT_fragment_shader_interlock extension.
2019-09-02 12:31:10 -05:00
point-coord-compat.frag
Add workaround for PointCoord builtin on HLSL.
2018-02-23 15:58:35 +01:00
query-lod.desktop.frag
Support textureQueryLod in HLSL.
2017-12-01 13:30:31 +01:00
readonly-coherent-ssbo.force-uav.frag
HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer.
2020-03-05 10:37:36 +01:00
readonly-coherent-ssbo.frag
HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer.
2020-03-05 10:37:36 +01:00
resources.frag
Add support for SM5.1 ConstantBuffer<T>.
2017-06-30 10:34:21 +02:00
row-major-layout-in-struct.frag
Emit matrix layouts in structs directly.
2018-06-05 09:42:07 +02:00
sample-cmp-level-zero.frag
Test textureProjLodOffset with compare in HLSL as well.
2017-11-29 12:48:06 +01:00
sample-mask-in-and-out.frag
Adding BuiltInSampleMask in HLSL
2020-07-27 14:14:26 +02:00
sample-mask-in.frag
Adding BuiltInSampleMask in HLSL
2020-07-27 14:14:26 +02:00
sample-mask-out.frag
Adding BuiltInSampleMask in HLSL
2020-07-27 14:14:26 +02:00
sampler-array.frag
Add test for sampler arrays.
2018-01-04 12:28:57 +01:00
sampler-image-arrays.frag
Add test for sampler image arrays.
2018-04-04 09:41:20 +02:00
scalar-refract-reflect.frag
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
separate-combined-fake-overload.sm30.frag
HLSL: Complete support for combined image samplers in legacy.
2018-11-12 09:59:39 +01:00
spec-constant-block-size.frag
Support spec constant array size in blocks.
2018-02-23 15:11:45 +01:00
spec-constant-ternary.frag
Support ternary expressions in OpSpecConstantOp.
2018-06-25 09:49:13 +02:00
switch-unreachable-break.frag
Promote Unreachable cases into break to avoid fallthrough.
2022-05-18 18:36:32 +02:00
switch-unsigned-case.frag
Fix unsigned switch case selectors.
2018-11-26 10:36:50 +01:00
swizzle-scalar.frag
Fix swizzling of integers.
2018-01-04 13:16:56 +01:00
tex-sampling-ms.frag
Deal with OpImageFetch without explicit LOD.
2018-04-30 10:54:44 +02:00
tex-sampling.frag
Update tests for latest SPIRV-Tools and glslang.
2018-03-12 15:11:55 +01:00
texel-fetch-offset.frag
MSL: Fix support for texelFetchOffset.
2018-08-07 15:28:04 +02:00
texture-proj-shadow.frag
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00
texture-size-combined-image-sampler.frag
Fix OpImage on OpSampledImages in HLSL.
2018-02-01 09:22:16 +01:00
unary-enclose.frag
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
unorm-snorm-packing.frag
Implement unorm16/snorm16 packing in HLSL.
2017-11-27 15:03:40 +01:00
various-glsl-ops.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00