23 lines
506 B
GLSL
23 lines
506 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in vec4 a4;
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layout(location = 1) in vec3 a3;
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layout(location = 2) in vec2 a2;
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layout(location = 3) in float a1;
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layout(location = 4) in vec4 b4;
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layout(location = 5) in vec3 b3;
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layout(location = 6) in vec2 b2;
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layout(location = 7) in float b1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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vec4 m0 = mod(a4, b4);
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vec3 m1 = mod(a3, b3);
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vec2 m2 = mod(a2, b2);
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float m3 = mod(a1, b1);
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FragColor = m0 + m1.xyzx + m2.xyxy + m3;
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}
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