53 lines
1.9 KiB
GLSL
53 lines
1.9 KiB
GLSL
#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_EXT_samplerless_texture_functions : require
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layout(set = 0, binding = 0) uniform texture2D uSamplers[];
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layout(set = 1, binding = 0) uniform texture2DMS uSamplersMS[];
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layout(set = 2, binding = 4) uniform sampler2D uCombinedSamplers[];
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layout(set = 3, binding = 1) uniform sampler uSamps[];
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layout(location = 0) flat in int vIndex;
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layout(location = 1) in vec2 vUV;
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layout(location = 0) out vec4 FragColor;
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layout(r32f, set = 7, binding = 5) uniform image2D uImages[];
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layout(r32ui, set = 8, binding = 5) uniform uimage2D uImagesU32[];
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layout(set = 9, binding = 2) uniform UBO
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{
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vec4 v[64];
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} ubos[];
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layout(set = 10, binding = 3) buffer SSBO
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{
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uint counter;
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vec4 v[];
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} ssbos[];
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void main()
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{
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int i = vIndex;
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FragColor = texture(nonuniformEXT(sampler2D(uSamplers[i + 10], uSamps[i + 40])), vUV);
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FragColor = texture(uCombinedSamplers[nonuniformEXT(i + 10)], vUV);
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FragColor += ubos[nonuniformEXT(i + 20)].v[nonuniformEXT(i + 40)];
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FragColor += ssbos[nonuniformEXT(i + 50)].v[nonuniformEXT(i + 60)];
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ssbos[nonuniformEXT(i + 60)].v[nonuniformEXT(i + 70)] = vec4(20.0);
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FragColor = texelFetch(uSamplers[nonuniformEXT(i + 10)], ivec2(vUV), 0);
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atomicAdd(ssbos[nonuniformEXT(i + 100)].counter, 100u);
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vec2 queried = textureQueryLod(nonuniformEXT(sampler2D(uSamplers[i + 10], uSamps[i + 40])), vUV);
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queried += textureQueryLod(uCombinedSamplers[nonuniformEXT(i + 10)], vUV);
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FragColor.xy += queried;
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FragColor.x += float(textureQueryLevels(uSamplers[nonuniformEXT(i + 20)]));
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FragColor.y += float(textureSamples(uSamplersMS[nonuniformEXT(i + 20)]));
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FragColor.xy += vec2(textureSize(uSamplers[nonuniformEXT(i + 20)], 0));
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FragColor += imageLoad(uImages[nonuniformEXT(i + 50)], ivec2(vUV));
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FragColor.xy += vec2(imageSize(uImages[nonuniformEXT(i + 20)]));
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imageStore(uImages[nonuniformEXT(i + 60)], ivec2(vUV), vec4(50.0));
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imageAtomicAdd(uImagesU32[nonuniformEXT(i + 70)], ivec2(vUV), 40u);
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}
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