SPIRV-Cross/reference/shaders-msl-no-opt/vert/pass-array-by-value.vert
Hans-Kristian Arntzen 7ee04936ac MSL: Fix case where we pass arrays to functions by value.
MSL does not support value semantics for arrays (sigh), so we need to
force constant references and deal with copies if we have a different
address space than what we end up guessing.
2019-01-14 11:00:14 +01:00

61 lines
1.7 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 _68[4] = { float4(0.0), float4(1.0), float4(2.0), float4(3.0) };
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
int Index1 [[attribute(0)]];
int Index2 [[attribute(1)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
template<typename T, uint N>
void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
float4 consume_constant_arrays2(thread const float4 (&positions)[4], thread const float4 (&positions2)[4], thread int& Index1, thread int& Index2)
{
float4 indexable[4];
spvArrayCopyFromStack1(indexable, positions);
float4 indexable_1[4];
spvArrayCopyFromStack1(indexable_1, positions2);
return indexable[Index1] + indexable_1[Index2];
}
float4 consume_constant_arrays(thread const float4 (&positions)[4], thread const float4 (&positions2)[4], thread int& Index1, thread int& Index2)
{
return consume_constant_arrays2(positions, positions2, Index1, Index2);
}
vertex main0_out main0(main0_in in [[stage_in]])
{
float4 _68_array_copy[4] = { float4(0.0), float4(1.0), float4(2.0), float4(3.0) };
main0_out out = {};
float4 LUT2[4];
LUT2[0] = float4(10.0);
LUT2[1] = float4(11.0);
LUT2[2] = float4(12.0);
LUT2[3] = float4(13.0);
out.gl_Position = consume_constant_arrays(_68_array_copy, LUT2, in.Index1, in.Index2);
return out;
}