e2c95bdcbc
We used to use the Binding decoration for this, but this method is hopelessly broken. If no explicit MSL resource remapping exists, we remap automatically in a manner which should always "just work".
30 lines
493 B
Plaintext
30 lines
493 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct T1
|
|
{
|
|
packed_float3 a;
|
|
float b;
|
|
};
|
|
|
|
struct Buffer0
|
|
{
|
|
T1 buf0[1];
|
|
};
|
|
|
|
struct Buffer1
|
|
{
|
|
float buf1[1];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u);
|
|
|
|
kernel void main0(device Buffer0& _14 [[buffer(0)]], device Buffer1& _24 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
float x = _14.buf0[0].b;
|
|
_24.buf1[gl_GlobalInvocationID.x] = x;
|
|
}
|
|
|