e2c95bdcbc
We used to use the Binding decoration for this, but this method is hopelessly broken. If no explicit MSL resource remapping exists, we remap automatically in a manner which should always "just work".
148 lines
2.5 KiB
Plaintext
148 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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typedef float3x2 packed_float2x3;
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struct S0
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{
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float2 a[1];
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float b;
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};
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struct S1
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{
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packed_float3 a;
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float b;
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};
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struct S2
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{
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float3 a[1];
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float b;
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};
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struct S3
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{
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float2 a;
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float b;
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};
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struct S4
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{
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float2 c;
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};
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struct Content
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{
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S0 m0s[1];
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S1 m1s[1];
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S2 m2s[1];
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S0 m0;
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S1 m1;
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S2 m2;
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S3 m3;
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float m4;
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S4 m3s[8];
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};
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struct SSBO1
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{
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Content content;
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Content content1[2];
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Content content2;
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float2x2 m0;
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float2x2 m1;
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float2x3 m2[4];
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float3x2 m3;
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float2x2 m4;
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float2x2 m5[9];
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packed_float2x3 m6[4][2];
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char _m10_pad[8];
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float3x2 m7;
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char _m11_pad[8];
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float array[1];
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};
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struct S0_1
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{
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float4 a[1];
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float b;
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};
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struct S1_1
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{
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packed_float3 a;
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float b;
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};
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struct S2_1
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{
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float3 a[1];
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float b;
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};
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struct S3_1
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{
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float2 a;
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float b;
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};
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struct S4_1
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{
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float2 c;
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};
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struct Content_1
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{
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S0_1 m0s[1];
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S1_1 m1s[1];
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S2_1 m2s[1];
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S0_1 m0;
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S1_1 m1;
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S2_1 m2;
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S3_1 m3;
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float m4;
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char _m8_pad[12];
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/* FIXME: A padded struct is needed here. If you see this message, file a bug! */ S4_1 m3s[8];
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};
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struct SSBO0
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{
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Content_1 content;
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Content_1 content1[2];
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Content_1 content2;
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float4 array[1];
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};
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kernel void main0(device SSBO1& ssbo_430 [[buffer(0)]], device SSBO0& ssbo_140 [[buffer(1)]])
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{
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Content_1 _60 = ssbo_140.content;
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ssbo_430.content.m0s[0].a[0] = _60.m0s[0].a[0].xy;
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ssbo_430.content.m0s[0].b = _60.m0s[0].b;
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ssbo_430.content.m1s[0].a = float3(_60.m1s[0].a);
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ssbo_430.content.m1s[0].b = _60.m1s[0].b;
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ssbo_430.content.m2s[0].a[0] = _60.m2s[0].a[0];
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ssbo_430.content.m2s[0].b = _60.m2s[0].b;
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ssbo_430.content.m0.a[0] = _60.m0.a[0].xy;
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ssbo_430.content.m0.b = _60.m0.b;
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ssbo_430.content.m1.a = float3(_60.m1.a);
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ssbo_430.content.m1.b = _60.m1.b;
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ssbo_430.content.m2.a[0] = _60.m2.a[0];
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ssbo_430.content.m2.b = _60.m2.b;
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ssbo_430.content.m3.a = _60.m3.a;
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ssbo_430.content.m3.b = _60.m3.b;
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ssbo_430.content.m4 = _60.m4;
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ssbo_430.content.m3s[0].c = _60.m3s[0].c;
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ssbo_430.content.m3s[1].c = _60.m3s[1].c;
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ssbo_430.content.m3s[2].c = _60.m3s[2].c;
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ssbo_430.content.m3s[3].c = _60.m3s[3].c;
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ssbo_430.content.m3s[4].c = _60.m3s[4].c;
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ssbo_430.content.m3s[5].c = _60.m3s[5].c;
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ssbo_430.content.m3s[6].c = _60.m3s[6].c;
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ssbo_430.content.m3s[7].c = _60.m3s[7].c;
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ssbo_430.content.m1.a = ssbo_430.content.m3.a * ssbo_430.m6[1][1];
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}
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