SPIRV-Cross/reference/shaders-msl-no-opt/frag/texture-gather-uint-component.asm.frag
2021-06-03 11:37:45 +02:00

23 lines
431 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSamp [[texture(0)]], sampler uSampSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uSamp.gather(uSampSmplr, in.vUV, int2(0), component::y);
return out;
}