d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
43 lines
764 B
Plaintext
43 lines
764 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4x4 mvp;
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float4 in_data[1];
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};
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struct SSBO2
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float4 _59;
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int _60;
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_60 = 0;
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_59 = _28.in_data[gl_GlobalInvocationID.x];
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float4 _42;
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for (;;)
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{
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_42 = _28.mvp * _59;
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int _44 = _60 + 1;
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if (_44 < 16)
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{
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_60 = _44;
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_59 = _42;
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}
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else
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{
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break;
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}
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}
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_52.out_data[gl_GlobalInvocationID.x] = _42;
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}
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