SPIRV-Cross/shaders-msl
Chip Davis 7a7e210515 MSL: Force unnamed array builtin attributes to have a name.
That way, when we refer to them, they'll have the name that we're
expecting.
2019-02-20 22:16:51 -06:00
..
asm MSL: Force unnamed array builtin attributes to have a name. 2019-02-20 22:16:51 -06:00
comp Merge pull request #831 from cdavis5e/force-recompile-hooks 2019-01-17 19:42:05 +01:00
desktop-only MSL: Don't bother fixing up triangle tess coords. 2019-02-20 14:30:44 -06:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Fix another test incompatibility. 2019-01-30 17:22:38 +01:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
vert Test that out variables still work in leaf functions with capture on. 2019-02-06 10:49:25 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00