This website requires JavaScript.
ReeceSX
Explore
Aurora
Register
Sign In
AuroraMiddleware
/
SPIRV-Cross
Watch
1
Star
0
Fork
0
You've already forked SPIRV-Cross
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
852e63eebc
SPIRV-Cross
/
shaders-msl
History
Hans-Kristian Arntzen
ee395afa83
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
..
asm
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
comp
Merge pull request
#831
from cdavis5e/force-recompile-hooks
2019-01-17 19:42:05 +01:00
desktop-only
MSL: Don't bother fixing up triangle tess coords.
2019-02-20 14:30:44 -06:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
MSL: Fix another test incompatibility.
2019-01-30 17:22:38 +01:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
tesc
MSL: Add support for tessellation control shaders.
2019-02-07 08:51:22 -06:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
Test that out variables still work in leaf functions with capture on.
2019-02-06 10:49:25 -06:00
vulkan
Add support for 8- and 16-bit types to GLSL and MSL.
2018-11-01 10:20:57 -05:00