8869a167d6
We can infer shader types from file extensions.
15 lines
384 B
Plaintext
15 lines
384 B
Plaintext
#version 310 es
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precision mediump float;
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precision highp int;
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = (subpassLoad(uSubpass0) + subpassLoad(uSubpass1));
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}
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