f3a362b1aa
This was completely unimplemented for some reason.
64 lines
1.6 KiB
GLSL
64 lines
1.6 KiB
GLSL
RWTexture1D<float4> uImage1D : register(u0);
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RWTexture2D<float2> uImage2D : register(u1);
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Texture2DArray<float4> uImage2DArray : register(t2);
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RWTexture3D<unorm float4> uImage3D : register(u3);
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RWBuffer<snorm float4> uImageBuffer : register(u6);
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uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y);
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Param = 0u;
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return ret;
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}
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uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z);
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Param = 0u;
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return ret;
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}
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uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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void frag_main()
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{
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uint _14_dummy_parameter;
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int a = int(SPIRV_Cross_imageSize(uImage1D, _14_dummy_parameter));
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uint _22_dummy_parameter;
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int2 b = int2(SPIRV_Cross_imageSize(uImage2D, _22_dummy_parameter));
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uint _30_dummy_parameter;
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int3 c = int3(SPIRV_Cross_textureSize(uImage2DArray, 0u, _30_dummy_parameter));
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uint _36_dummy_parameter;
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int3 d = int3(SPIRV_Cross_imageSize(uImage3D, _36_dummy_parameter));
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uint _42_dummy_parameter;
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int e = int(SPIRV_Cross_imageSize(uImageBuffer, _42_dummy_parameter));
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}
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void main()
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{
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frag_main();
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}
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