32 lines
433 B
GLSL
32 lines
433 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct VOUT
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{
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float4 a;
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float4 VOUT_a [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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VOUT Clip = {};
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Clip.a = in.VOUT_a;
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VOUT tmp = Clip;
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tmp.a += float4(1.0);
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out.FragColor = tmp.a;
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return out;
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}
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