12 lines
187 B
GLSL
12 lines
187 B
GLSL
#version 450
|
|
|
|
layout(binding = 0) uniform sampler2D uTexture;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texelFetch(uTexture, ivec2(gl_FragCoord.xy), 0);
|
|
}
|
|
|