SPIRV-Cross/shaders/desktop-only
Hans-Kristian Arntzen 2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
..
comp Fix ARB_enhanced_layout test. 2017-10-10 16:25:47 +02:00
frag Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add test shaders for SSO. 2017-05-22 15:53:38 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00