2c90ea3acc
HLSL UAVs are a bit annoying because they can share block types, so reflection becomes rather awkward. Sometimes we will need to make some nasty fallbacks, so add a reflection interface which lets you query post-shader compile which names was actually declared in the shader. |
||
---|---|---|
.. | ||
hlsl-uav-block-alias.asm.frag | ||
image-ms.desktop.frag | ||
image-query.desktop.frag | ||
in-block-qualifiers.frag | ||
query-levels.desktop.frag | ||
query-lod.desktop.frag | ||
sampler-ms-query.desktop.frag | ||
texture-proj-shadow.desktop.frag |