SPIRV-Cross/shaders/desktop-only/frag
Hans-Kristian Arntzen 2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
..
hlsl-uav-block-alias.asm.frag Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
image-ms.desktop.frag Support ImageRead/Write on multisampled images. 2016-07-11 13:26:22 +02:00
image-query.desktop.frag Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
in-block-qualifiers.frag Handle interpolation qualifiers inside IO blocks. 2016-10-07 16:30:11 +02:00
query-levels.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
query-lod.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
sampler-ms-query.desktop.frag Implement OpImageQuerySamples. 2016-07-11 12:47:46 +02:00
texture-proj-shadow.desktop.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00