21 lines
403 B
GLSL
21 lines
403 B
GLSL
#version 450
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layout(location = 0) in VertexData {
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flat float f;
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centroid vec4 g;
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flat int h;
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float i;
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} vin;
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layout(location = 4) in flat float f;
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layout(location = 5) in centroid vec4 g;
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layout(location = 6) in flat int h;
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layout(location = 7) in sample float i;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vin.f + vin.g + float(vin.h) + vin.i + f + g + float(h) + i;
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}
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