SPIRV-Cross/shaders
2017-12-06 10:25:58 +01:00
..
amd Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
asm Add test for continue block lifting. 2017-12-05 17:44:52 +01:00
comp Make bitfield test noopt for now. 2017-11-23 09:59:25 +01:00
desktop-only Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Make sure image integer coords are int, not uint. 2017-12-01 15:02:50 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00