SPIRV-Cross/reference/shaders-msl/desktop-only
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
comp Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00
tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00