SPIRV-Cross/reference/shaders-msl
Le Hoang Quyen 9ddfe6db6d Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.
Scalar type is already packed in metal.
2020-05-06 00:43:34 +08:00
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amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix. 2020-05-06 00:43:34 +08:00
comp MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
desktop-only MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix. 2020-05-06 00:43:34 +08:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00