SPIRV-Cross/reference/shaders-msl/frag/array-of-array-lut.frag
Hans-Kristian Arntzen 1fc3347873 MSL: Fix array of array declaration.
Arrays-of-arrays were declared in wrong order.
2019-10-26 16:10:12 +02:00

69 lines
1.6 KiB
JavaScript

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
constant spvUnsafeArray<float, 3> _17 = spvUnsafeArray<float, 3>({ 1.0, 2.0, 3.0 });
constant spvUnsafeArray<float, 3> _21 = spvUnsafeArray<float, 3>({ 4.0, 5.0, 6.0 });
constant spvUnsafeArray<spvUnsafeArray<float, 3>, 2> _22 = spvUnsafeArray<spvUnsafeArray<float, 3>, 2>({ spvUnsafeArray<float, 3>({ 1.0, 2.0, 3.0 }), spvUnsafeArray<float, 3>({ 4.0, 5.0, 6.0 }) });
struct main0_out
{
float vOutput [[color(0)]];
};
struct main0_in
{
int vIndex1 [[user(locn0)]];
int vIndex2 [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.vOutput = _22[in.vIndex1][in.vIndex2];
return out;
}