SPIRV-Cross/reference/shaders-msl/frag/front-facing.frag
2019-09-24 14:35:25 -04:00

31 lines
467 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vA [[user(locn0)]];
float4 vB [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]], bool gl_FrontFacing [[front_facing]])
{
main0_out out = {};
if (gl_FrontFacing)
{
out.FragColor = in.vA;
}
else
{
out.FragColor = in.vB;
}
return out;
}