SPIRV-Cross/reference/shaders/vulkan/frag
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
combined-texture-sampler-shadow.vk.frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
combined-texture-sampler-shadow.vk.frag.vk Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
combined-texture-sampler.vk.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
combined-texture-sampler.vk.frag.vk Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
demote-to-helper-forwarding.asm.vk.nocompat.frag.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
demote-to-helper.vk.nocompat.frag.vk Don't forward uses of an OpIsHelperInvocationEXT op. 2019-07-18 17:32:35 -05:00
desktop-mediump.vk.frag Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
desktop-mediump.vk.frag.vk Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
input-attachment-ms.vk.frag Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
input-attachment-ms.vk.frag.vk Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
input-attachment.vk.frag Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
input-attachment.vk.frag.vk Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
nonuniform-qualifier.vk.nocompat.frag.vk Roll dependencies. 2022-01-05 14:56:01 +01:00
push-constant-as-ubo.push-ubo.vk.frag GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
push-constant-as-ubo.push-ubo.vk.frag.vk GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
push-constant.vk.frag Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
push-constant.vk.frag.vk Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
separate-combined-fake-overload.vk.frag Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00
separate-combined-fake-overload.vk.frag.vk Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00
separate-sampler-texture-array.vk.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
separate-sampler-texture-array.vk.frag.vk Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
separate-sampler-texture.vk.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
separate-sampler-texture.vk.frag.vk Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shader-arithmetic-8bit.nocompat.vk.frag.vk GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
spec-constant-block-size.vk.frag Update tests. 2018-11-01 11:23:48 +01:00
spec-constant-block-size.vk.frag.vk Support spec constant array size in blocks. 2018-02-23 15:11:45 +01:00
spec-constant-ternary.vk.frag Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-ternary.vk.frag.vk GLSL: Do not analyze precision for Undef variables. 2022-05-13 12:18:10 +02:00