7b9e0fb428
This gets rather complicated because MSL does not support OpArrayLength natively. We need to pass down a buffer which contains buffer sizes, and we compute the array length on-demand. Support both discrete descriptors as well as argument buffers. |
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image-fetch-uint-coord.asm.frag | ||
image-type-normal-comparison-usage.asm.frag | ||
inliner-dominator-inside-loop.asm.frag | ||
texture-access.swizzle.asm.frag | ||
vector-shuffle-undef-index.asm.frag |