SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag
Hans-Kristian Arntzen 7b9e0fb428 MSL: Implement OpArrayLength.
This gets rather complicated because MSL does not support OpArrayLength
natively. We need to pass down a buffer which contains buffer sizes, and
we compute the array length on-demand.

Support both discrete descriptors as well as argument buffers.
2019-05-27 16:13:09 +02:00
..
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
image-type-normal-comparison-usage.asm.frag MSL: Fix depth2d 4-component fixup. 2019-04-03 10:24:22 +02:00
inliner-dominator-inside-loop.asm.frag MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
texture-access.swizzle.asm.frag MSL: Implement OpArrayLength. 2019-05-27 16:13:09 +02:00
vector-shuffle-undef-index.asm.frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00