d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
31 lines
532 B
GLSL
31 lines
532 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Foo
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{
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packed_float3 a;
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float b;
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};
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struct buf
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{
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Foo results[16];
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float4 bar;
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};
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struct main0_out
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{
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float4 _entryPointOutput [[color(0)]];
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};
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fragment main0_out main0(constant buf& _11 [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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int _67 = int(gl_FragCoord.x) % 16;
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out._entryPointOutput = float4(dot(float3(_11.results[_67].a), _11.bar.xyz), _11.results[_67].b, 0.0, 0.0);
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return out;
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}
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