SPIRV-Cross/reference/shaders-msl/asm/vert
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
..
clip-distance-plain-variable.asm.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
copy-memory-interface.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
extract-transposed-matrix-from-struct.asm.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
fake-builtin-input.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
invariant.msl21.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packing-test.asm.vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-op-composite.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
uint-vertex-id-instance-id.asm.vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00