SPIRV-Cross/reference/shaders-ue4/asm/tese/ds-patch-input-fixes.asm.tese
Hans-Kristian Arntzen a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00

418 lines
20 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct type_View
{
float4x4 View_TranslatedWorldToClip;
float4x4 View_WorldToClip;
float4x4 View_ClipToWorld;
float4x4 View_TranslatedWorldToView;
float4x4 View_ViewToTranslatedWorld;
float4x4 View_TranslatedWorldToCameraView;
float4x4 View_CameraViewToTranslatedWorld;
float4x4 View_ViewToClip;
float4x4 View_ViewToClipNoAA;
float4x4 View_ClipToView;
float4x4 View_ClipToTranslatedWorld;
float4x4 View_SVPositionToTranslatedWorld;
float4x4 View_ScreenToWorld;
float4x4 View_ScreenToTranslatedWorld;
packed_float3 View_ViewForward;
float PrePadding_View_908;
packed_float3 View_ViewUp;
float PrePadding_View_924;
packed_float3 View_ViewRight;
float PrePadding_View_940;
packed_float3 View_HMDViewNoRollUp;
float PrePadding_View_956;
packed_float3 View_HMDViewNoRollRight;
float PrePadding_View_972;
float4 View_InvDeviceZToWorldZTransform;
float4 View_ScreenPositionScaleBias;
packed_float3 View_WorldCameraOrigin;
float PrePadding_View_1020;
packed_float3 View_TranslatedWorldCameraOrigin;
float PrePadding_View_1036;
packed_float3 View_WorldViewOrigin;
float PrePadding_View_1052;
packed_float3 View_PreViewTranslation;
float PrePadding_View_1068;
float4x4 View_PrevProjection;
float4x4 View_PrevViewProj;
float4x4 View_PrevViewRotationProj;
float4x4 View_PrevViewToClip;
float4x4 View_PrevClipToView;
float4x4 View_PrevTranslatedWorldToClip;
float4x4 View_PrevTranslatedWorldToView;
float4x4 View_PrevViewToTranslatedWorld;
float4x4 View_PrevTranslatedWorldToCameraView;
float4x4 View_PrevCameraViewToTranslatedWorld;
packed_float3 View_PrevWorldCameraOrigin;
float PrePadding_View_1724;
packed_float3 View_PrevWorldViewOrigin;
float PrePadding_View_1740;
packed_float3 View_PrevPreViewTranslation;
float PrePadding_View_1756;
float4x4 View_PrevInvViewProj;
float4x4 View_PrevScreenToTranslatedWorld;
float4x4 View_ClipToPrevClip;
float4 View_TemporalAAJitter;
float4 View_GlobalClippingPlane;
float2 View_FieldOfViewWideAngles;
float2 View_PrevFieldOfViewWideAngles;
float4 View_ViewRectMin;
float4 View_ViewSizeAndInvSize;
float4 View_BufferSizeAndInvSize;
float4 View_BufferBilinearUVMinMax;
int View_NumSceneColorMSAASamples;
float View_PreExposure;
float View_OneOverPreExposure;
float PrePadding_View_2076;
float4 View_DiffuseOverrideParameter;
float4 View_SpecularOverrideParameter;
float4 View_NormalOverrideParameter;
float2 View_RoughnessOverrideParameter;
float View_PrevFrameGameTime;
float View_PrevFrameRealTime;
float View_OutOfBoundsMask;
float PrePadding_View_2148;
float PrePadding_View_2152;
float PrePadding_View_2156;
packed_float3 View_WorldCameraMovementSinceLastFrame;
float View_CullingSign;
float View_NearPlane;
float View_AdaptiveTessellationFactor;
float View_GameTime;
float View_RealTime;
float View_DeltaTime;
float View_MaterialTextureMipBias;
float View_MaterialTextureDerivativeMultiply;
uint View_Random;
uint View_FrameNumber;
uint View_StateFrameIndexMod8;
uint View_StateFrameIndex;
float View_CameraCut;
float View_UnlitViewmodeMask;
float PrePadding_View_2228;
float PrePadding_View_2232;
float PrePadding_View_2236;
float4 View_DirectionalLightColor;
packed_float3 View_DirectionalLightDirection;
float PrePadding_View_2268;
float4 View_TranslucencyLightingVolumeMin[2];
float4 View_TranslucencyLightingVolumeInvSize[2];
float4 View_TemporalAAParams;
float4 View_CircleDOFParams;
float View_DepthOfFieldSensorWidth;
float View_DepthOfFieldFocalDistance;
float View_DepthOfFieldScale;
float View_DepthOfFieldFocalLength;
float View_DepthOfFieldFocalRegion;
float View_DepthOfFieldNearTransitionRegion;
float View_DepthOfFieldFarTransitionRegion;
float View_MotionBlurNormalizedToPixel;
float View_bSubsurfacePostprocessEnabled;
float View_GeneralPurposeTweak;
float View_DemosaicVposOffset;
float PrePadding_View_2412;
packed_float3 View_IndirectLightingColorScale;
float View_HDR32bppEncodingMode;
packed_float3 View_AtmosphericFogSunDirection;
float View_AtmosphericFogSunPower;
float View_AtmosphericFogPower;
float View_AtmosphericFogDensityScale;
float View_AtmosphericFogDensityOffset;
float View_AtmosphericFogGroundOffset;
float View_AtmosphericFogDistanceScale;
float View_AtmosphericFogAltitudeScale;
float View_AtmosphericFogHeightScaleRayleigh;
float View_AtmosphericFogStartDistance;
float View_AtmosphericFogDistanceOffset;
float View_AtmosphericFogSunDiscScale;
float View_AtmosphericFogSunDiscHalfApexAngleRadian;
float PrePadding_View_2492;
float4 View_AtmosphericFogSunDiscLuminance;
uint View_AtmosphericFogRenderMask;
uint View_AtmosphericFogInscatterAltitudeSampleNum;
uint PrePadding_View_2520;
uint PrePadding_View_2524;
float4 View_AtmosphericFogSunColor;
packed_float3 View_NormalCurvatureToRoughnessScaleBias;
float View_RenderingReflectionCaptureMask;
float4 View_AmbientCubemapTint;
float View_AmbientCubemapIntensity;
float View_SkyLightParameters;
float PrePadding_View_2584;
float PrePadding_View_2588;
float4 View_SkyLightColor;
float4 View_SkyIrradianceEnvironmentMap[7];
float View_MobilePreviewMode;
float View_HMDEyePaddingOffset;
float View_ReflectionCubemapMaxMip;
float View_ShowDecalsMask;
uint View_DistanceFieldAOSpecularOcclusionMode;
float View_IndirectCapsuleSelfShadowingIntensity;
float PrePadding_View_2744;
float PrePadding_View_2748;
packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
int View_StereoPassIndex;
float4 View_GlobalVolumeCenterAndExtent[4];
float4 View_GlobalVolumeWorldToUVAddAndMul[4];
float View_GlobalVolumeDimension;
float View_GlobalVolumeTexelSize;
float View_MaxGlobalDistance;
float PrePadding_View_2908;
int2 View_CursorPosition;
float View_bCheckerboardSubsurfaceProfileRendering;
float PrePadding_View_2924;
packed_float3 View_VolumetricFogInvGridSize;
float PrePadding_View_2940;
packed_float3 View_VolumetricFogGridZParams;
float PrePadding_View_2956;
float2 View_VolumetricFogSVPosToVolumeUV;
float View_VolumetricFogMaxDistance;
float PrePadding_View_2972;
packed_float3 View_VolumetricLightmapWorldToUVScale;
float PrePadding_View_2988;
packed_float3 View_VolumetricLightmapWorldToUVAdd;
float PrePadding_View_3004;
packed_float3 View_VolumetricLightmapIndirectionTextureSize;
float View_VolumetricLightmapBrickSize;
packed_float3 View_VolumetricLightmapBrickTexelSize;
float View_StereoIPD;
float View_IndirectLightingCacheShowFlag;
float View_EyeToPixelSpreadAngle;
float PrePadding_View_3048;
float PrePadding_View_3052;
float4x4 View_WorldToVirtualTexture;
float4 View_VirtualTextureParams;
float4 View_XRPassthroughCameraUVs[2];
};
struct type_Material
{
float4 Material_VectorExpressions[5];
float4 Material_ScalarExpressions[2];
};
constant float4 _118 = {};
struct main0_out
{
float4 out_var_TEXCOORD6 [[user(locn0)]];
float4 out_var_TEXCOORD7 [[user(locn1)]];
float4 out_var_TEXCOORD10_centroid [[user(locn2)]];
float4 out_var_TEXCOORD11_centroid [[user(locn3)]];
float gl_ClipDistance [[clip_distance]] [1];
float gl_ClipDistance_0 [[user(clip0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 in_var_PN_DominantEdge2 [[attribute(3)]];
float4 in_var_PN_DominantEdge3 [[attribute(4)]];
float3 in_var_PN_DominantEdge4 [[attribute(5)]];
float3 in_var_PN_DominantEdge5 [[attribute(6)]];
float4 in_var_PN_DominantVertex1 [[attribute(8)]];
float3 in_var_PN_DominantVertex2 [[attribute(9)]];
float4 in_var_PN_POSITION_0 [[attribute(10)]];
float4 in_var_PN_POSITION_1 [[attribute(11)]];
float4 in_var_PN_POSITION_2 [[attribute(12)]];
float in_var_PN_WorldDisplacementMultiplier [[attribute(15)]];
float4 in_var_TEXCOORD10_centroid [[attribute(16)]];
float4 in_var_TEXCOORD11_centroid [[attribute(17)]];
float4 in_var_TEXCOORD6 [[attribute(18)]];
float4 in_var_TEXCOORD8 [[attribute(19)]];
};
struct main0_patchIn
{
float4 in_var_PN_POSITION9 [[attribute(13)]];
patch_control_point<main0_in> gl_in;
};
[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Material& Material [[buffer(1)]], texture3d<float> View_GlobalDistanceFieldTexture0 [[texture(0)]], texture3d<float> View_GlobalDistanceFieldTexture1 [[texture(1)]], texture3d<float> View_GlobalDistanceFieldTexture2 [[texture(2)]], texture3d<float> View_GlobalDistanceFieldTexture3 [[texture(3)]], sampler View_GlobalDistanceFieldSampler0 [[sampler(0)]], float3 gl_TessCoord [[position_in_patch]])
{
main0_out out = {};
spvUnsafeArray<float4, 3> _120 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD6, patchIn.gl_in[1].in_var_TEXCOORD6, patchIn.gl_in[2].in_var_TEXCOORD6 });
spvUnsafeArray<float4, 3> _121 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD8, patchIn.gl_in[1].in_var_TEXCOORD8, patchIn.gl_in[2].in_var_TEXCOORD8 });
spvUnsafeArray<float4, 3> _128 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD10_centroid, patchIn.gl_in[1].in_var_TEXCOORD10_centroid, patchIn.gl_in[2].in_var_TEXCOORD10_centroid });
spvUnsafeArray<float4, 3> _129 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_TEXCOORD11_centroid, patchIn.gl_in[1].in_var_TEXCOORD11_centroid, patchIn.gl_in[2].in_var_TEXCOORD11_centroid });
spvUnsafeArray<spvUnsafeArray<float4, 3>, 3> _136 = spvUnsafeArray<spvUnsafeArray<float4, 3>, 3>({ spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_PN_POSITION_0, patchIn.gl_in[0].in_var_PN_POSITION_1, patchIn.gl_in[0].in_var_PN_POSITION_2 }), spvUnsafeArray<float4, 3>({ patchIn.gl_in[1].in_var_PN_POSITION_0, patchIn.gl_in[1].in_var_PN_POSITION_1, patchIn.gl_in[1].in_var_PN_POSITION_2 }), spvUnsafeArray<float4, 3>({ patchIn.gl_in[2].in_var_PN_POSITION_0, patchIn.gl_in[2].in_var_PN_POSITION_1, patchIn.gl_in[2].in_var_PN_POSITION_2 }) });
spvUnsafeArray<float, 3> _137 = spvUnsafeArray<float, 3>({ patchIn.gl_in[0].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[1].in_var_PN_WorldDisplacementMultiplier, patchIn.gl_in[2].in_var_PN_WorldDisplacementMultiplier });
spvUnsafeArray<float4, 3> _138 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_PN_DominantVertex1, patchIn.gl_in[1].in_var_PN_DominantVertex1, patchIn.gl_in[2].in_var_PN_DominantVertex1 });
spvUnsafeArray<float3, 3> _139 = spvUnsafeArray<float3, 3>({ patchIn.gl_in[0].in_var_PN_DominantVertex2, patchIn.gl_in[1].in_var_PN_DominantVertex2, patchIn.gl_in[2].in_var_PN_DominantVertex2 });
spvUnsafeArray<float4, 3> _146 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_PN_DominantEdge2, patchIn.gl_in[1].in_var_PN_DominantEdge2, patchIn.gl_in[2].in_var_PN_DominantEdge2 });
spvUnsafeArray<float4, 3> _147 = spvUnsafeArray<float4, 3>({ patchIn.gl_in[0].in_var_PN_DominantEdge3, patchIn.gl_in[1].in_var_PN_DominantEdge3, patchIn.gl_in[2].in_var_PN_DominantEdge3 });
spvUnsafeArray<float3, 3> _148 = spvUnsafeArray<float3, 3>({ patchIn.gl_in[0].in_var_PN_DominantEdge4, patchIn.gl_in[1].in_var_PN_DominantEdge4, patchIn.gl_in[2].in_var_PN_DominantEdge4 });
spvUnsafeArray<float3, 3> _149 = spvUnsafeArray<float3, 3>({ patchIn.gl_in[0].in_var_PN_DominantEdge5, patchIn.gl_in[1].in_var_PN_DominantEdge5, patchIn.gl_in[2].in_var_PN_DominantEdge5 });
float _190 = gl_TessCoord.x * gl_TessCoord.x;
float _191 = gl_TessCoord.y * gl_TessCoord.y;
float _192 = gl_TessCoord.z * gl_TessCoord.z;
float4 _198 = float4(gl_TessCoord.x);
float4 _202 = float4(gl_TessCoord.y);
float4 _207 = float4(gl_TessCoord.z);
float4 _210 = float4(_190 * 3.0);
float4 _214 = float4(_191 * 3.0);
float4 _221 = float4(_192 * 3.0);
float4 _235 = ((((((((((_136[0][0] * float4(_190)) * _198) + ((_136[1][0] * float4(_191)) * _202)) + ((_136[2][0] * float4(_192)) * _207)) + ((_136[0][1] * _210) * _202)) + ((_136[0][2] * _214) * _198)) + ((_136[1][1] * _214) * _207)) + ((_136[1][2] * _221) * _202)) + ((_136[2][1] * _221) * _198)) + ((_136[2][2] * _210) * _207)) + ((((patchIn.in_var_PN_POSITION9 * float4(6.0)) * _207) * _198) * _202);
float3 _237 = float3(gl_TessCoord.x);
float3 _240 = float3(gl_TessCoord.y);
float3 _254 = float3(gl_TessCoord.z);
float3 _256 = ((_128[0].xyz * _237) + (_128[1].xyz * _240)).xyz + (_128[2].xyz * _254);
float4 _259 = ((_129[0] * _198) + (_129[1] * _202)) + (_129[2] * _207);
float3 _264 = _235.xyz;
float3 _265 = _256.xyz;
float3 _266 = _259.xyz;
float3 _272 = _264 + float3(View.View_WorldCameraOrigin);
float _279 = float(int(gl_TessCoord.x == 0.0));
float _282 = float(int(gl_TessCoord.y == 0.0));
float _285 = float(int(gl_TessCoord.z == 0.0));
float _286 = _279 + _282;
float _287 = _286 + _285;
float4 _387;
float3 _388;
if (float(int(_287 == 2.0)) == 1.0)
{
float _363 = float(int((_282 + _285) == 2.0));
float _367 = float(int((_285 + _279) == 2.0));
float _370 = float(int(_286 == 2.0));
_387 = ((float4(_363) * _138[0]) + (float4(_367) * _138[1])) + (float4(_370) * _138[2]);
_388 = ((float3(_363) * _139[0]) + (float3(_367) * _139[1])) + (float3(_370) * _139[2]);
}
else
{
float4 _358;
float3 _359;
if (float(int(_287 == 1.0)) != 0.0)
{
float4 _304 = float4(_279);
float4 _306 = float4(_282);
float4 _309 = float4(_285);
float4 _311 = ((_304 * _146[0]) + (_306 * _146[1])) + (_309 * _146[2]);
float4 _316 = ((_304 * _147[0]) + (_306 * _147[1])) + (_309 * _147[2]);
float3 _331 = float3(_279);
float3 _333 = float3(_282);
float3 _336 = float3(_285);
float3 _338 = ((_331 * _148[0]) + (_333 * _148[1])) + (_336 * _148[2]);
float3 _343 = ((_331 * _149[0]) + (_333 * _149[1])) + (_336 * _149[2]);
_358 = ((_304 * ((_202 * _311) + (_207 * _316))) + (_306 * ((_207 * _311) + (_198 * _316)))) + (_309 * ((_198 * _311) + (_202 * _316)));
_359 = ((_331 * ((_240 * _338) + (_254 * _343))) + (_333 * ((_254 * _338) + (_237 * _343)))) + (_336 * ((_237 * _338) + (_240 * _343)));
}
else
{
_358 = float4(_259.xyz, 0.0);
_359 = _265;
}
_387 = _358;
_388 = _359;
}
float3x3 _398;
if (float(int(_287 == 0.0)) == 0.0)
{
_398 = float3x3(_388, cross(_387.xyz, _388) * float3(_387.w), _387.xyz);
}
else
{
_398 = float3x3(_265, cross(_266, _265) * float3(_259.w), _266);
}
float3 _411 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[0].xyz) + View.View_GlobalVolumeCenterAndExtent[0].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[0].xyz + View.View_GlobalVolumeCenterAndExtent[0].www) - _272, float3(0.0)));
float _547;
if (fast::min(_411.x, fast::min(_411.y, _411.z)) > (View.View_GlobalVolumeCenterAndExtent[0].w * View.View_GlobalVolumeTexelSize))
{
_547 = View_GlobalDistanceFieldTexture0.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[0u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[0u].xyz), level(0.0)).x;
}
else
{
float3 _436 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[1].xyz) + View.View_GlobalVolumeCenterAndExtent[1].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[1].xyz + View.View_GlobalVolumeCenterAndExtent[1].www) - _272, float3(0.0)));
float _535;
if (fast::min(_436.x, fast::min(_436.y, _436.z)) > (View.View_GlobalVolumeCenterAndExtent[1].w * View.View_GlobalVolumeTexelSize))
{
_535 = View_GlobalDistanceFieldTexture1.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[1u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[1u].xyz), level(0.0)).x;
}
else
{
float3 _459 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[2].xyz) + View.View_GlobalVolumeCenterAndExtent[2].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[2].xyz + View.View_GlobalVolumeCenterAndExtent[2].www) - _272, float3(0.0)));
float3 _475 = fast::min(fast::max((_272 - View.View_GlobalVolumeCenterAndExtent[3].xyz) + View.View_GlobalVolumeCenterAndExtent[3].www, float3(0.0)), fast::max((View.View_GlobalVolumeCenterAndExtent[3].xyz + View.View_GlobalVolumeCenterAndExtent[3].www) - _272, float3(0.0)));
float _480 = fast::min(_475.x, fast::min(_475.y, _475.z));
float _523;
if (fast::min(_459.x, fast::min(_459.y, _459.z)) > (View.View_GlobalVolumeCenterAndExtent[2].w * View.View_GlobalVolumeTexelSize))
{
_523 = View_GlobalDistanceFieldTexture2.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[2u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[2u].xyz), level(0.0)).x;
}
else
{
float _511;
if (_480 > (View.View_GlobalVolumeCenterAndExtent[3].w * View.View_GlobalVolumeTexelSize))
{
_511 = mix(View.View_MaxGlobalDistance, View_GlobalDistanceFieldTexture3.sample(View_GlobalDistanceFieldSampler0, ((_272 * View.View_GlobalVolumeWorldToUVAddAndMul[3u].www) + View.View_GlobalVolumeWorldToUVAddAndMul[3u].xyz), level(0.0)).x, fast::clamp((_480 * 10.0) * View.View_GlobalVolumeWorldToUVAddAndMul[3].w, 0.0, 1.0));
}
else
{
_511 = View.View_MaxGlobalDistance;
}
_523 = _511;
}
_535 = _523;
}
_547 = _535;
}
float3 _565 = _264 + ((_398[2] * float3(fast::min(_547 + Material.Material_ScalarExpressions[0].z, 0.0) * Material.Material_ScalarExpressions[0].w)) * float3(((_137[0] * gl_TessCoord.x) + (_137[1] * gl_TessCoord.y)) + (_137[2] * gl_TessCoord.z)));
float4 _574 = View.View_TranslatedWorldToClip * float4(_565.x, _565.y, _565.z, _235.w);
float4 _579 = _574;
_579.z = _574.z + (0.001000000047497451305389404296875 * _574.w);
out.gl_Position = _579;
out.out_var_TEXCOORD6 = ((_120[0] * _198) + (_120[1] * _202)) + (_120[2] * _207);
out.out_var_TEXCOORD7 = ((_121[0] * _198) + (_121[1] * _202)) + (_121[2] * _207);
out.out_var_TEXCOORD10_centroid = float4(_256.x, _256.y, _256.z, _118.w);
out.out_var_TEXCOORD11_centroid = _259;
out.gl_ClipDistance[0u] = dot(View.View_GlobalClippingPlane, float4(_565.xyz - float3(View.View_PreViewTranslation), 1.0));
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
return out;
}