SPIRV-Cross/reference/shaders/asm/vert
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
empty-io.asm.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
extract-transposed-matrix-from-struct.asm.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
global-builtin.sso.asm.vert Fix SSO for HLSL vertex shaders. 2017-11-17 13:37:28 +01:00
invariant-block.asm.vert Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
invariant-block.sso.asm.vert Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
invariant.asm.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
invariant.sso.asm.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
spec-constant-op-composite.asm.vk.vert Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
spec-constant-op-composite.asm.vk.vert.vk Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
uint-vertex-id-instance-id.asm.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00