SPIRV-Cross/reference/opt/shaders-msl
Chip Davis 13df78bebf Unflatten inputs when copying to outputs.
This should fix a whole host of issues related to structs in the `Input`
class in a tessellation control shader.

Also, use pointer arithmetic instead of dereferencing the `ops` array.
This is critical in case we wind up stepping beyond the bounds of the
array.
2019-02-13 12:37:24 -06:00
..
asm MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
comp Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
desktop-only Unflatten inputs when copying to outputs. 2019-02-13 12:37:24 -06:00
flatten Update a bunch of test cases that I missed. 2018-09-03 17:31:15 -05:00
frag MSL: Fix another test incompatibility. 2019-01-30 17:22:38 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
vert Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00