SPIRV-Cross/reference/opt/shaders-msl/asm
2019-09-04 13:02:34 -04:00
..
comp Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
tesc Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
ue4 UE4 shader reference for those shaders that will compile without the changes. 2019-09-04 13:02:34 -04:00
vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00