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SPIRV-Cross
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b491806b47
SPIRV-Cross
/
reference
/
opt
/
shaders-msl
/
asm
History
Mark Satterthwaite
b5ad5d4e2f
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
..
comp
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
frag
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
tesc
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
ue4
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
vert
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00