SPIRV-Cross/reference/shaders-msl-no-opt/frag
Chip Davis 03ad13bae6 MSL: Simplify spvSubgroupBallot().
A bitcast to `uint2` will do just fine. I honestly don't know why I
didn't do it this way earlier.
2021-07-21 00:25:09 -05:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
demote-to-helper.vk.nocompat.msl21.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
depth-image-gather.asm.frag MSL: Do not use component::x gather for depth2d textures. 2020-10-26 10:18:17 +01:00
force-active-resources.msl2.argument..force-active.discrete.frag MSL: Add support for force-activating IAB resources. 2020-01-16 11:12:06 +01:00
fp16.desktop.invalid.frag Roll deps and update tests. 2020-06-22 09:33:29 -04:00
image-gather.frag MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
in_block_assign.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
min-max-clamp.invalid.asm.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
nonuniform-constructor.msl2.frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
pixel-interlock-simple-callstack.msl2.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pull-interpolant-access-chain.msl23.frag MSL: Add test for scalar access chain pull interpolant. 2021-07-13 12:25:18 +02:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shadow-compare-global-alias.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subgroups.nocompat.invalid.vk.msl22.frag MSL: Simplify spvSubgroupBallot(). 2021-07-21 00:25:09 -05:00
subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag MSL: Use input attachment index directly for resource index fallback. 2020-07-06 09:49:46 +02:00
subpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
subpass-input-function-argument.framebuffer-fetch.ios.frag MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 11:29:21 +02:00
subpass-input-function-argument.framebuffer-fetch.msl23.frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
subpass-input.decoration-binding.framebuffer-fetch.msl23.argument.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
subpass-input.decoration-binding.framebuffer-fetch.msl23.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag MSL: Always use input_attachment_index for framebuffer fetch binding. 2021-01-08 10:17:42 +01:00
subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.frag MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
texture-access-int.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access-leaf.swizzle.frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
texture-access-uint.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
texture-access.swizzle.frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
texture-gather-uint-component.asm.frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
ubo-array-multiple-structs-access-chain.argument.msl2.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-array-multiple-structs-access-chain.frag MSL: Fix access chain for deep struct hierarchy on array of buffers. 2020-03-31 14:17:29 +02:00
ubo-offset-out-of-order.frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00