73 lines
1.7 KiB
GLSL
73 lines
1.7 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct Vertices
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{
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spvUnsafeArray<float2, 1> uvs;
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};
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struct main0_out
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{
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float2 value [[color(0)]];
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};
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struct main0_in
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{
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float3 gl_BaryCoordNoPerspNV [[barycentric_coord, center_no_perspective]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]])
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{
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main0_out out = {};
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int prim = int(gl_PrimitiveID);
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float2 uv0 = _19.uvs[(3 * prim) + 0];
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float2 uv1 = _19.uvs[(3 * prim) + 1];
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float2 uv2 = _19.uvs[(3 * prim) + 2];
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out.value = ((uv0 * in.gl_BaryCoordNoPerspNV.x) + (uv1 * in.gl_BaryCoordNoPerspNV.y)) + (uv2 * in.gl_BaryCoordNoPerspNV.z);
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return out;
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}
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