13 lines
334 B
GLSL
13 lines
334 B
GLSL
#version 450
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layout(binding = 0, rgba8) uniform image2DMS uImage;
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layout(binding = 1, rgba8) uniform image2DMSArray uImageArray;
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void main()
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{
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vec4 _29 = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
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imageStore(uImage, ivec2(2, 3), 1, imageLoad(uImage, ivec2(1, 2), 2));
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imageStore(uImageArray, ivec3(2, 3, 7), 1, _29);
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}
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