SPIRV-Cross/reference/shaders-no-opt/asm/frag
Hans-Kristian Arntzen e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00
..
do-while-loop-inverted-test.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
for-loop-dedicated-merge-block-inverted.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
for-loop-dedicated-merge-block-non-inverted.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
for-loop-inverted-test.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
inliner-dominator-inside-loop.asm.frag Add newly moved reference files. 2018-03-13 10:46:55 +01:00
opaque-id-literal-alias.preserve.asm.frag Fix edge case where opaque types can be declared on stack. 2019-02-19 17:28:31 +01:00
out-of-order-struct-id.asm.frag Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
vector-shuffle-undef-index.asm.frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00
while-loop-inverted-test.asm.frag Support do-while where test is negative. 2019-03-06 12:17:38 +01:00